Resume | Work history | Olsen Portfolio

Tuesday August 4th, 2026


Goal-driven Senior 3D Environment Artist with over 20+ years of progressive experience creating high-fidelity, optimized 3D assets and environments for the electronic entertainment industry. Proven track record of collaborating with leads to execute creative visions under tight deadlines. Strong understanding of efficient production pipelines across major platforms (Mobile, Console, and PC). High-profile franchises include Call of Duty, Jurassic World, and Splinter Cell.

• 3D Modeling & Texturing: [e.g., High/Low Poly Modeling, UV Unwrapping, PBR Texturing, Hard Surface Modeling
• Software & Tools: 3DS Max, Blender, Photoshop, Substance Painter
• 3D Engines: Unity
• Pipelines & Workflows: Pipeline Optimization, Asset Budgeting, Level Dressing, GUI Design
• Operating Systems: Windows, Mac OS X
Activision Beenox (Montreal) | Montreal, QCSeptember 2022 to May 2026
Responsibilities:
Senior Expert Environment Artist
  • Set up, populated, and optimized large-scale environments using in-house tools for major titles.
Projects involved:
  • Call of Duty: Warzone Mobile
  • Call of Duty: Warzone Chapter 6 (return of Verdansk)
  • Call of Duty Black Ops 7: (Avalon map)
Ludia Inc. | Montreal, QCMarch 2014 to August 2022
Responsibilities:
Senior 3D Environment Artist
  • Modelled & textured various high-quality 3D environments and props for top-tier mobile titles.
  • Collaborated with art directors and tech artists to resolve complex technical constraints, ensuring asset delivery met strict performance targets.
Projects involved:
  • Jurassic World - Publisher: Ludia Inc.
  • Jurassic World: Alive - Publisher: Ludia Inc.
  • Warriors of Waterdeep (Dungeons & Dragons)

Umi Mobile Inc. (cross-company secondment) | Montreal, QCMarch 2018 - August 2018
Senior 3D Environment Artist
  • Established and documented the environment pipeline and production workflows.
  • Created the majority of multi-themed assets and textures, establishing the visual benchmark for the project.
Projects involved:
  • Nerf Legends
• EA Mobile (Canada) ULC: Senior 3D Environment Artist / UI Designer for Need For Speed Shift, Fight Night: Champion, and Scrabble.
• Ubisoft Divertissements Inc.: 3D Environment & Level Artist for Splinter Cell: Chaos Theory and Rainbow 6: Vegas
• Caesars Interactive (Playtika): GUI Designer & Interface Integration for World Series of Poker
• Strategy First Inc.: Texture Artist & Box Art Designer for Disciples II franchise
• Waterfall Networks: 3D Environment Artist & Graphic Designer
• Sir-Tech Canada: 3D Environment & Level Artist for Jagged Alliance 2 and Wizardry 8
• Artech Digital: 3D Modeler & Digital Artist
Ottawa Technical High School
Major: Graphic Design / Printing (diploma received)
Algonquin College
Major: Animation for television (diploma received)