Resume | Olsen Portfolio
Norman Olsen's resume - professional background
Summary of qualifications

- Over ten years experience as a digital graphic artist. Proficient in graphic design and 3d modeling applications. Strength lies in taking initiatives and being proactive to increase productivity and bottom lines. Contains a strong work ethic and is a sufficient problem solver. Strong understanding of electronic gaming graphic implementation. Perpetually striving to raise graphical standards.
Education

- Ottawa Technical High School• September 1988 to June 1991 •
440 Albert Street
- Ottawa, Ontario Canada K1R 5B5
- Major: Graphic Design / Printing - ( diploma received )

- Algonquin College• September 1991 to June 1993 •
1385 Woodroffe Avenue
- Ottawa, Ontario Canada K2G 1V8
- Major: Animation for television - ( diploma received )
Professional experience

- EA Mobile (Canada) ULC• February 2010 to Current •
3 Place Ville Marie suite 100
- Montréal, Quebec Canada H3B 2E3
- Responsibilities:
- • 3d environment / prop modeler & interface design
- • texture artist
- Projects involved:
- • Scrabble (Mattel Version) - iPad – Publisher: Electronic Arts Inc.
- • Need For Speed Shift (flip phone) – Publisher: Electronic Arts Inc.
- • Fight Night (iPhone) – Publisher: Electronic Arts Inc.
- • Current iPhone / iPad project (TBA) – Publisher: Electronic Arts Inc.

- Ubi Soft Divertissements Inc.• October 2003 to November 2006 •
5505 Saint-Laurent boulevard, Suite 5000
- Montréal, Quebec Canada H2T 1S6
- Responsibilities:
- • Level artist / 3d environment & prop modeler
- • Shader artist
- Projects involved:
- • Splinter Cell: Chaos Theory (XBox) – Publisher: Ubi Soft Divertissements Inc.
- • Rainbow 6: Vegas (Xbox 360) – Publisher: Ubi Soft Divertissements Inc.
- • Splinter Cell: Conviction (XBox 360) – Publisher: Ubi Soft Divertissements Inc.

- Strategy First Inc.• January 2002 to October 2003 •
147 St-Paul West. Suite 300
- Montréal, Quebec Canada H2Y 1Z5
- Responsibilities:
- • Marketing – packaging graphic design
- • 3d environment & prop modeler
- • Texture artist
- Projects involved:
- • Disciples II: Servants of the Dark (PC) – Publisher: Strategy First Inc.
- • Disciples II: Guardians of the Light (PC) – Publisher: Strategy First Inc.
- • Supreme Ruler 2010 (PC) – Publisher: Strategy First Inc.

- Waterfall Networks Corporation• October 2000 to June 2001 •
427 Laurier Street West Suite 800
- Ottawa, Ontario Canada K1R 7Y2
- Responsibilities:
- • Designed corporate prints such as banners and reports
- • Designed and implemented corporate flash banners to enhance internet presence
- • Augmented corporate image / identity through internal presentation graphics and tech-diagrams
- • Modeled and textured real-time low-poly 3d environments for e-commerce / e-learning

- Sir-Tech Canada, Limited• April 1997 to March 2000 •
1645 Russel Road Unit 200
- Ottawa, Ontario Canada K1G 4G5
- Responsibilities:
- • Modeled 3d environment elements & props and rendered to 2d (with touchups)
- • Constructed and rendered three-dimensional load screens
- • Texture artist
- Projects involved:
- • Jagged Alliance 2 (PC) – Publisher: TalonSoft Inc.
- • Jagged Alliance 2: Unfinished Business (PC) – Publisher: TalonSoft Inc.
- • Wizardry 8 (PC) – Publisher: Sir-Tech Canada, Limited.

- Artech Digital Entertainment• March 1996 to April 1997 •
6 Hamilton Ave. North
- Ottawa, Ontario Canada K1Y 4R1
- Responsibilities:
- • Digital clean up artist / opaquer
- • Modeled 3d scenic items
- • Character voice acting
- Projects involved:
- • U.F.O’s (PC) – Publisher: Hoffmann + Associates Inc.
Application proficiencies

- Applications:
- • Autodesk 3DS Max
- • Softimage | XSI
- • Adobe Photoshop

- Web Languages:
- • XHTML
- • CSS
- • PHP

- Operating systems:
- • Windows XP & Windows 7
- • Snow Leopard (Mac OS X - 10.6.4+)
* This resumé version pertains only to relevant digital graphic experience.