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Norman Olsen's resume - professional background

Career objectives

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Seeking continuous career expansion in the field of electronic gaming entertainment with roles including in-game environment and prop asset modeling and texturing.

Summary of qualifications

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Ten years experience as a digital graphic artist. Proficient in graphic design and 3d modeling applications. Strength lies in taking initiatives and being proactive to increase productivity and bottom lines. Contains a strong work ethic and is a sufficient problem solver. Strong understanding of electronic gaming graphic implementation. Perpetually striving to raise graphical standards.

Education

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Ottawa Technical High School• September 1988 to June 1991 •

440 Albert Street
Ottawa, Ontario Canada K1R 5B5
Major: Graphic Design / Printing - ( diploma received )
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Algonquin College• September 1991 to June 1993 •

1385 Woodroffe Avenue
Ottawa, Ontario Canada K2G 1V8
Major: Animation for television - ( diploma received )

Professional experience

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Ubi Soft Divertissements Inc.• October 2003 to November 2006 •

5505 Saint-Laurent boulevard, Suite 5000
Montreal, Quebec Canada H2T 1S6
Responsibilities:
  • Level artist / 3d environment & prop modeler
  • Shader artist
Projects involved:
  • Splinter Cell: Chaos Theory (XBox) – Publisher: Ubi Soft Divertissements Inc.
  • Rainbow 6: Vegas (Xbox 360) – Publisher: Ubi Soft Divertissements Inc.
  • Splinter Cell: Conviction (to be released) (XBox 360) – Publisher: Ubi Soft Divertissements Inc.
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Strategy First Inc.• January 2002 to October 2003 •

147 St-Paul West. Suite 300
Montreal, Quebec Canada H2Y 1Z5
Responsibilities:
  • Marketing – packaging graphic design
  • 3d environment & prop modeler
  • Texture artist
Projects involved:
  • Disciples II: Servants of the Dark (PC) – Publisher: Strategy First Inc.
  • Disciples II: Guardians of the Light (PC) – Publisher: Strategy First Inc.
  • Supreme Ruler 2010 (PC) – Publisher: Strategy First Inc.
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Waterfall Networks Corporation• October 2000 to June 2001 •

427 Laurier Street West Suite 800
Ottawa, Ontario Canada K1R 7Y2
Responsibilities:
  • Designed corporate prints such as banners and reports
  • Designed and implemented corporate flash banners to enhance internet presence
  • Augmented corporate image / identity through internal presentation graphics and tech-diagrams
  • Modeled and textured real-time low-poly 3d environments for e-commerce / e-learning
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Sir-Tech Canada, Limited• April 1997 to March 2000 •

1645 Russel Road Unit 200
Ottawa, Ontario Canada K1G 4G5
Responsibilities:
  • Modeled 3d environment elements & props and rendered to 2d (with touchups)
  • Constructed and rendered three-dimensional load screens
  • Texture artist
Projects involved:
  • Jagged Alliance 2 (PC) – Publisher: TalonSoft Inc.
  • Jagged Alliance 2: Unfinished Business (PC) – Publisher: TalonSoft Inc.
  • Wizardry 8 (PC) – Publisher: Sir-Tech Canada, Limited.
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Artech Digital Entertainment• March 1996 to April 1997 •

6 Hamilton Ave. North
Ottawa, Ontario Canada K1Y 4R1
Responsibilities:
  • Digital clean up artist / opaquer
  • Modeled 3d scenic items
  • Character voice acting
Projects involved:
  • U.F.O’s (PC) – Publisher: Hoffmann + Associates Inc.

Application proficiencies

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Applications:
  • Autodesk 3DS Max
  • Softimage | XSI
  • Adobe Photoshop
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Web Languages:
  • XHTML
  • CSS
  • PHP
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Operating systems:
  • Windows 2000 & XP

 * This resumé version pertains only to relevant digital graphic experience.
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